{"id":59,"date":"2024-04-15T05:00:50","date_gmt":"2024-04-15T05:00:50","guid":{"rendered":"https:\/\/kin22.582mi.com\/videogames\/?p=59"},"modified":"2024-04-17T06:53:28","modified_gmt":"2024-04-17T06:53:28","slug":"introduction-to-game-art-design","status":"publish","type":"post","link":"https:\/\/kin22.582mi.com\/videogames\/introduction-to-game-art-design\/","title":{"rendered":"Introduction to Game ART &amp; DESIGN"},"content":{"rendered":"\n<div style=\"height:17px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-columns alignfull is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<div class=\"wp-block-cover is-light\" style=\"min-height:600px;aspect-ratio:unset;\"><span aria-hidden=\"true\" class=\"wp-block-cover__background has-background-dim-100 has-background-dim\" style=\"background-color:#d3c3ff\"><\/span><div class=\"wp-block-cover__inner-container is-layout-flow wp-block-cover-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-medium is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"183\" src=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/pexels-photo-275033-300x183.webp\" alt=\"\" class=\"wp-image-66\" style=\"width:448px;height:auto\" srcset=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/pexels-photo-275033-300x183.webp 300w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/pexels-photo-275033-1024x623.webp 1024w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/pexels-photo-275033-768x467.webp 768w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/pexels-photo-275033-1536x935.webp 1536w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/pexels-photo-275033-2048x1246.webp 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n<\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"padding-top:1em;padding-right:1em;padding-bottom:1em;padding-left:1em\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:320px\">\n<p class=\"has-medium-font-size\"><br>The difference between game art and game design largely resides in the distinct roles and duties of each contributor. A game artist is instrumental in crafting the visual aspect and ambiance of a game, essentially providing supportive assistance throughout the development process. Conversely, a game designer assumes the primary role in steering the creative direction and managing the project&#8217;s progression in the creation of a video game.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<!--more-->\n\n\n\n<div class=\"wp-block-columns alignfull is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<h2 class=\"wp-block-heading has-text-align-center\">GAME ART<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-container-core-column-is-layout-119bc444 wp-block-column-is-layout-flow\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-left has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">Game art is the visual elements you see while playing a game. Without visual game artists, a game would be nothing more than ideas in a designer\u2019s head. <\/p>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:var(--wp--preset--spacing--10);margin-right:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--10);margin-left:var(--wp--preset--spacing--20)\">Common visual elements provided by game artists:<\/p>\n\n\n\n<ul class=\"wp-block-list\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20);padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">\n<li style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\" class=\"has-medium-font-size\">Concept art<\/li>\n\n\n\n<li style=\"margin-right:var(--wp--preset--spacing--20);margin-left:var(--wp--preset--spacing--20)\" class=\"has-medium-font-size\">Sprites <\/li>\n\n\n\n<li style=\"margin-right:var(--wp--preset--spacing--20);margin-left:var(--wp--preset--spacing--20)\" class=\"has-medium-font-size\"> Character models<\/li>\n\n\n\n<li style=\"margin-right:var(--wp--preset--spacing--20);margin-left:var(--wp--preset--spacing--20)\" class=\"has-medium-font-size\">Environments<\/li>\n\n\n\n<li style=\"margin-right:var(--wp--preset--spacing--20);margin-left:var(--wp--preset--spacing--20)\" class=\"has-medium-font-size\"> And more\u2026<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"745\" height=\"419\" src=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/nicolas-najm-bloodstained-game-art-level-design-edited.webp\" alt=\"\" class=\"wp-image-76\" style=\"border-style:none;border-width:0px;border-radius:0px;width:526px;height:auto\" srcset=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/nicolas-najm-bloodstained-game-art-level-design-edited.webp 745w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/nicolas-najm-bloodstained-game-art-level-design-edited-300x169.webp 300w\" sizes=\"auto, (max-width: 745px) 100vw, 745px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\" style=\"margin-top:0;margin-bottom:0\">An example of game art for the video game&nbsp;<em>Bloodstained<\/em>&nbsp;by Jay Burns.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading has-text-align-center\">GAme design<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-medium-font-size\">Game design is the process of conceptualizing and creating the rules, mechanics, objectives, and overall structure of a video game to provide players with engaging and meaningful experiences. It involves designing gameplay elements, levels, challenges, and interactions to evoke specific emotions and reactions from players while ensuring balance, coherence, and enjoyment throughout the gaming experience.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized has-custom-border\"><img loading=\"lazy\" decoding=\"async\" width=\"745\" height=\"419\" src=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/nicolas-najm-bloodstained-game-art-level-design-edited.webp\" alt=\"\" class=\"wp-image-76\" style=\"border-style:none;border-width:0px;border-radius:0px;width:526px;height:auto\" srcset=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/nicolas-najm-bloodstained-game-art-level-design-edited.webp 745w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/nicolas-najm-bloodstained-game-art-level-design-edited-300x169.webp 300w\" sizes=\"auto, (max-width: 745px) 100vw, 745px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">An example of game (level) design for the video game,&nbsp;<em>Bloodstained<\/em>. Level design by CGS game design mentor Nicolas Najm.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator alignwide has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center has-text-color has-link-color has-xx-large-font-size wp-elements-ca393fa75a7cde12f50d3b1b853242d8\" style=\"color:#8a8ef8\">The 3 stages of game development<\/h2>\n\n\n\n<p class=\"has-text-align-center has-contrast-color has-text-color has-link-color wp-elements-c7f8f08efa1235d6b25e0fe012870bd4\">Video game development is typically divided into 3 stages:&nbsp;<strong>pre-production, production, and post-production.&nbsp;<\/strong><\/p>\n\n\n\n<div class=\"wp-block-columns alignfull is-layout-flex wp-container-core-columns-is-layout-f0342b05 wp-block-columns-is-layout-flex\" style=\"margin-top:0;margin-bottom:0\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading has-text-color has-link-color has-xx-large-font-size wp-elements-822bd0dba510e70b77e006427756cd50\" style=\"color:#8a8ef8;margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">1. PRE-PRODUCTION<\/h2>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20);padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">Essentially, pre-production defines what the game is about, why it should be made, and what it\u2019s going to take to make it.<\/p>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:var(--wp--preset--spacing--10);margin-right:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--10);margin-left:var(--wp--preset--spacing--20)\"><strong>In pre-production, you\u2019ll find answers to questions like:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-right:var(--wp--preset--spacing--30);margin-bottom:0;margin-left:var(--wp--preset--spacing--30)\" class=\"has-medium-font-size wp-block-list\">\n<li>What is the game about?<\/li>\n\n\n\n<li>Who is the audience?<\/li>\n\n\n\n<li>Is there a market for it? What\u2019s the competition like?<\/li>\n\n\n\n<li>Which platform will it be published on?<\/li>\n\n\n\n<li style=\"margin-right:0;margin-left:0\">How will it be monetized? Will it be sold on a platform, or free to play with in-game purchases?<\/li>\n\n\n\n<li>How long will it take to develop?\u00a0<\/li>\n\n\n\n<li>What staff and resources will it require?<\/li>\n\n\n\n<li>What is the estimated budget?<\/li>\n<\/ul>\n\n\n\n<div style=\"height:14px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-contrast-color has-text-color has-link-color has-x-large-font-size wp-elements-b68b4294da37261a8734c2721aacf71b\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">The Game Design Document (GDD)<\/h2>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20);padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">A Game Design Document (GDD) is a living document which helps everyone understand and get on board with the greater vision of the project.<\/p>\n\n\n\n<p class=\"has-contrast-color has-text-color has-link-color has-medium-font-size wp-elements-ededcba721cccc76000b354966760421\" style=\"margin-top:var(--wp--preset--spacing--10);margin-right:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--10);margin-left:var(--wp--preset--spacing--20)\"><strong>The GDD includes things like:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-right:var(--wp--preset--spacing--30);margin-bottom:0;margin-left:var(--wp--preset--spacing--30)\" class=\"has-medium-font-size wp-block-list\">\n<li>The idea or concept<\/li>\n\n\n\n<li>Genre<\/li>\n\n\n\n<li><a href=\"https:\/\/www.cgspectrum.com\/career-pathways\/storyboard-artist\">Story and characters<\/a><\/li>\n\n\n\n<li>Core game mechanics\u00a0<\/li>\n\n\n\n<li>Gameplay<\/li>\n\n\n\n<li>Level and world design<\/li>\n\n\n\n<li><a href=\"https:\/\/www.cgspectrum.com\/courses\/introduction-to-concept-art-and-illustration\">Art and\/or sketches<\/a><\/li>\n\n\n\n<li>Monetization strategy<\/li>\n<\/ul>\n\n\n\n<div style=\"height:36px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-text-color has-link-color has-xx-large-font-size wp-elements-dc41455303ce87cc58228fcb6c2bafb9\" style=\"color:#8a8ef8;margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">2. Production<\/h2>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20);padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">Production is the longest stage of the pipeline, and it\u2019s all hands on deck.\u00a0<\/p>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:var(--wp--preset--spacing--10);margin-right:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--10);margin-left:var(--wp--preset--spacing--20)\">Ranging anywhere from 1 to 4 years, production is where the game really starts to take shape. The story is refined, assets (characters, creatures, props and environments) are created, the rules of play are set, levels and worlds are built, code is written, etc.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/Minecraft-wallpaper-1024x576.jpg\" alt=\"\" class=\"wp-image-153\" style=\"width:1024px;height:auto\" srcset=\"https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/Minecraft-wallpaper-1024x576.jpg 1024w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/Minecraft-wallpaper-300x169.jpg 300w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/Minecraft-wallpaper-768x432.jpg 768w, https:\/\/kin22.582mi.com\/videogames\/wp-content\/uploads\/2024\/04\/Minecraft-wallpaper.jpg 1344w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center has-small-font-size\" style=\"margin-top:0;margin-bottom:0\">Minecraft<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-contrast-color has-text-color has-link-color has-x-large-font-size wp-elements-b3e2d694f25c8886dfd3b9f19e9bd3ac\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">Game designers<\/h2>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">A&nbsp;<a href=\"https:\/\/www.cgspectrum.com\/career-pathways\/game-designer\">game designer<\/a>&nbsp;is the creative driver of the game, and generally a cross between a writer and an artist, with some knowledge of programming.<\/p>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:var(--wp--preset--spacing--10);margin-right:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--10);margin-left:var(--wp--preset--spacing--20)\">The game design production pipeline section involves creating compelling stories, characters, goals, rules, and challenges that drive interactions with other characters, users, or objects.&nbsp;<\/p>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:var(--wp--preset--spacing--10);margin-right:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--10);margin-left:var(--wp--preset--spacing--20)\"><strong>Designers may be responsible for:<\/strong><\/p>\n\n\n\n<ul style=\"margin-top:0;margin-right:var(--wp--preset--spacing--30);margin-bottom:0;margin-left:var(--wp--preset--spacing--30)\" class=\"has-medium-font-size wp-block-list\">\n<li>Developing the storyline, character back-stories, and dialogue<\/li>\n\n\n\n<li class=\"has-medium-font-size\">Developing gameplay, rules, and the scoring system<\/li>\n\n\n\n<li>Determining the level of difficulty<\/li>\n\n\n\n<li><a href=\"https:\/\/www.cgspectrum.com\/career-pathways\/environment-artist\">Building environments<\/a>, ledges, obstacles, and objects<\/li>\n\n\n\n<li><a href=\"https:\/\/www.cgspectrum.com\/career-pathways\/level-designer\">Level and world design<\/a><\/li>\n\n\n\n<li>Programming\/scripting<\/li>\n\n\n\n<li>Digital editing<\/li>\n<\/ul>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-contrast-color has-text-color has-link-color has-x-large-font-size wp-elements-d01f45b13dd4cd91a3aed7c7f35e7aed\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">Game artists<\/h2>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">Game artists can include\u00a0concept artists,\u00a0animators,\u00a03D modelers\u00a0and\u00a0FX artists. This group is responsible for bringing color, movement, and life to the game.<\/p>\n\n\n\n<div style=\"height:19px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading has-text-color has-link-color has-xx-large-font-size wp-elements-c7cd6e06d7b3cce71e96d8b6a1670165\" style=\"color:#8a8ef8;margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20)\">3. POST-production<\/h2>\n\n\n\n<p class=\"has-medium-font-size\" style=\"margin-top:0;margin-right:var(--wp--preset--spacing--20);margin-bottom:0;margin-left:var(--wp--preset--spacing--20);padding-top:0;padding-right:0;padding-bottom:0;padding-left:0\">Once production is complete and the game has shipped, the game development process continues with some team members being relegated to maintenance (fixing bugs, creating patches) or creating bonus or downloadable content (DLC). Others may move onto the sequel or the next project.<\/p>\n<\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"How does the Game Development Pipeline really work?\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/lcmq5Ggx3PU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator alignwide has-alpha-channel-opacity\"\/>\n","protected":false},"excerpt":{"rendered":"<p>The difference between game art and game design largely resides in the distinct roles and duties of each contributor. A game artist is instrumental in crafting the visual aspect and ambiance of a game, essentially providing supportive assistance throughout the development process. Conversely, a game designer assumes the primary role in steering the creative direction [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-59","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"acf":[],"mb":[],"mfb_rest_fields":["title"],"_links":{"self":[{"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/posts\/59","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/comments?post=59"}],"version-history":[{"count":27,"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/posts\/59\/revisions"}],"predecessor-version":[{"id":158,"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/posts\/59\/revisions\/158"}],"wp:attachment":[{"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/media?parent=59"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/categories?post=59"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kin22.582mi.com\/videogames\/wp-json\/wp\/v2\/tags?post=59"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}